WEBVTT 00:05.230 --> 00:08.470 So we are working to bridge gaps 00:08.470 --> 00:11.550 between us and the allies so that if 00:12.109 --> 00:14.250 God forbid our allies go into armed 00:14.250 --> 00:17.909 conflict , they can utilize American 00:17.909 --> 00:21.229 firepower assets using uh a team from 00:21.229 --> 00:24.149 Anglico and conversely American 00:24.149 --> 00:27.909 commanders can utilize our allied 00:27.909 --> 00:30.350 firepower to achieve their goals on the 00:30.350 --> 00:34.340 battle space . The communication piece 00:34.340 --> 00:37.750 between the two nations needs to be 00:37.750 --> 00:40.229 seamless and needs to allow the 00:40.229 --> 00:42.430 commanders to utilize each other's 00:42.430 --> 00:44.819 fires seamlessly among the battle space . 00:44.959 --> 00:47.070 That's a very difficult thing to do . 00:48.849 --> 00:51.071 We're gonna integrate with our partners 00:51.071 --> 00:53.127 and our allies and we're gonna bring 00:53.127 --> 00:55.182 American firepower to their door and 00:55.182 --> 00:59.009 vice versa . The improvements 00:59.009 --> 01:01.120 from last year to this year have been 01:01.120 --> 01:03.287 vast , particularly when we're talking 01:03.287 --> 01:05.509 about utilizing digital systems between 01:05.509 --> 01:07.620 the allies . So as they come into our 01:07.620 --> 01:10.300 AO , we provide them with C2 assets 01:10.470 --> 01:12.359 that allow them to send artillery 01:12.359 --> 01:15.349 missions , send call for fire , send 9 01:15.349 --> 01:19.110 lines directly to our FSC so that we 01:19.110 --> 01:20.999 can more quickly provide them the 01:20.999 --> 01:22.069 assets that they need .